A gallery of screenshots from our final demo build.
Designing a puzzler revolving around platforms and shadows.
A first-person view, with multiple types of offense and defense.
An overview of two levels and analysis of gameplay.
Enemy design concepts
A constantly updated gallery of enemy concepts.
A surreal, psychological platformer built to explore - and conquer - our greatest fears.
A new take on a dog-fighter, putting you in total control of your space fighter so you can track down and eliminate your opponents.
A tense, claustrophobic first-person tower defense. Beat the aliens, protect your base, and survive!